- Three Round Burst
- Sure Shot
- Stopping Power
- Lock, Stock & Barrel
- Tactical Retreat
- Iron Maiden
- Immortal Spirit
- Running Circles
- Sudden Return
- Arterial Pulse
- Rapid Getaway
The Darkness War
A build that simulates “Bullet time” By heavily slowing your targets and increasing the users speed.
How it works
Build 5 resources using scatter shot, follow up with either Shell Shocker or Tactical retreat in order to apply the state Hinder.
A more advanced and effective way of approach is by building once to then activate rapid getaway with Three round burst before building 4 more times before initiating Shellshocker or Tactical retreat.
After you gained resources and caused your targets to be hindered exploit their state with Stopping power (which will penetrate) and Three round burst. Making use of Lock, stock & Barrel will allow you to also activate Sure shot.
More Survivability: If you’re in need of more survivability consider switching out Running in circles for the passive Circulation.
More Damage: If you want to do more damage and don’t move a lot this specific build can still work for you but it will lose its theme. Replace Rapid getaway & running in circles for Gross anatomy and either Critical control or Dark potency.
Don’t like cone abilities: Replace Stopping power for Tear Gas.