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Post Details

Crime and Punishment

Posted by Nordavind on November 16, 2013
Last updated by Vikestart on August 29, 2015
Zone Starting Location Rewards
Savage Coast Sam Krieg (910,105) XP

605 440

PAX17 500  BB4
More Less Jump to:

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Tier 1

Objective: Find evidence of Krieg’s research into the island

Right next to Sam Krieg lies a discarded letter. Interact with it to read.

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Objective: Find Sam Krieg’s abandoned car

The letter might contain some clues.

A road is referenced. You should open up your map and try to figure out which road.

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Looking at the map there are two roads leading to the lighthouse. I’d say that the one called Lover’s Regret is the most sentimental name. Lets follow it.

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As you approach the location, you will see the car.

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Tier 2

Objective: Trace Krieg’s route back to the informant

Next to the car is a GPS. Interact with it to pick it up. It is now in your inventory. Right-click the GPS to play back the information on the latest journey.

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The voice will tell you how Krieg’s car got here. What you need to do is to backtrack the events. In reversed order, the GPS information says:

8) Navigation is paused.

7) Turn left now.

6) Prepare to turn left.

5) Continue to follow the road.

4) Turn right, and follow the road for 500 yards.

3) Prepare to turn right.

2) Continue eastbound for 200 yards, and take the second exit.

1) Your journey has been calculated. Please exit onto a mapped road.

Let’s look at a map and draw the route.

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We now know the general area (1) where he started. It does not say if the turned left or right onto the road at the start of the trip, so we’ll just have to visit the buildings there randomly. We’ll end up here, at the gas station:

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Objective: Look for clues at the gas station

Look in the garbage bin.

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Tier 3

Objective: Figure out where Krieg’s informant lived

As always, there’s a hint and the solution below.

The picture you found in the bin should give you a clue.

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The house in the picture can be found here, across from John Wolf:

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And it looks like this. Enter the grounds to proceed the mission.

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Tier 4

Objective: Find a way into the house

The game will mark the spot to enter on the map. It’s the basement access.

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It is locked and you need to find out the code.

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The picture you found contained a web address to the Sam Krieg fan-site of the guy living here. Open the in-game browser (press B) and go to samkriegsightings.wordpress.com. Scrolling down we hit this entry on April 2nd:

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So, a four digit code and it has something to do with Sam Kriegs books. There are a lot of four digit numbers in this blog connected to his books, both years and ISBN-numbers. A clue is given in in the post made on August 19th, where he has posted his four favourite covers. They are all tagged with the ISBN-numbers. Long story short: The code is the four last digits in the ISBN-number for The Resident Horror, 9780986018237.

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Objective: Enter the basement

Interact with the entrance to the Mancave to enter.

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Tier 5

Objective: Access the informant’s files

Find the computer and interact with it.

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Type in hint and press enter to get a hint for the password.

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The hint is “Foucault’s Pendulum – hardcover original”.

Open the bowser and ask Google. Skipping the obvious guide pages for TSW (apart from this one, of course), you can find a book by Umberto Eco.

The password turns out to be the whole ISBN-number for the book. Input 9780151327652 and hit enter.

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Mission complete! You should however spend some time reading what’s found. Good stuff.

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