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Beginner Build – Modern Samurai

Build created by Ciritty
Posted by Ciritty on June 30, 2014
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Rotation
  • Effectiveness
TypeSolo Build
WeaponBladeWeaponAssault Rifle
AP Cost189
AP CostQL 1 Uncommon
  • AbilityBlade Torrent
  • AbilityBalanced Blade
  • AbilityFire at Will
  • AbilityLock & Load
  • AbilityMartial Discipline
  • AbilityTurn the Tables
  • AbilityStunning Swirl
  • AbilityPerfect Storm
  • AbilityRegeneration
  • AbilitySharp Blades
  • AbilityDark Potency
  • AbilityBreakdown
  • AbilityIron Maiden
  • AbilityFluid Defence
Download ModVDM Import String
Suggested Rotation
Gear Stats
You will want to use as much Attack rating as possible early on. Anything that gives more attack rating than your previous piece will be your top priority. For glyphs you want about as much hit rating as you get pen rating.

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







A basic beginner build that primarily uses Blade.

This is a simple build that can be used as a guideline to understanding the basic structure of a survival build.

I tried to limit the amount of AP spend, but did not cut back on the more important passives. You can use any other similar passive/active until you unlock the more expensive abilities.

As you obtain more AP consider changing Balancing blade for Clearing the path and Fire at Will for Three round burst.

Clearing the path is a strong AoE consumer with increased penetrating hit chance, while Three round burst will deal more Single target damage as single mobs are generally tougher to deal with than group mobs and Blade Torrent & Clearing the Path have that area covered already.


Melee weapons Build resources when you’re not engaged in combat.
This allows you to open the fight with your melee consumer(s).

Blade Torrent creates 1 resource for both of your weapons allowing you to enable the use of your Blade and assault rifle consumers which both will deal more damage for every resource up to 5.

Lock & Load can be used to deal additional damage when it’s active.

You use this ability by targeting an enemy and then activating Lock and load, this will build 3 resources on your target enabling the use of “Assault rifle consumer”.

Penetrating hits

Dark Potency & Iron Maiden add to your penetrating hit chance. Penetrating hit chance is the bane of your enemy block chance reducing their block rate while increasing your chance to deal additional damage.

Both passives require an affliction active on the enemy to become active, Perfect Storm takes up this role allowing you to benefit from this strong synergy.


This passive increases the damage taken by your enemy by 3% per stack up to 10 stacks (30%). Every Blade/Chaos/Hammer attack applies one stack on each target hit.


Turn the tables is a quick heal that requires no healing stats to work, an excellent panick button.

Martial Discipline & Regeneration provide you with both mitigation and healing. Even without heal rating regeneration provides you with a decent amount of healing while enemy attacks under the effect of Martial Discipline glance and deal less damage than normal. Best used around 30-50% of your health.


Stunning Swirl can stun your enemies for 3 seconds, this will interrupt any enemy casted ability as well as dealing a moderate amount of damage to any enemy hit by the ability.

Using Balancing blade against Impaired enemies will grand you 2 additional Blade resources afterwards.

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