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Agartha Defiled

Posted by Vikestart on August 19, 2015
Last updated by Vikestart on December 10, 2015
Zone Starting Location Rewards
Agartha Corrupted Portal (400,330) XP

1 500 000


40 000

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Bird of the Zero Point Pathogen

4 038 826

This raid boss is usually referred to as Flappy. None of Flappy’s special attacks can be interrupted with impairs. Flappy also has an enrage mechanic, where if you don’t put up enough damage consistently throughout the encounter, Flappy will disappear.

Standard tanking builds will work fine here. You will need 2 tanks, one to deal with Flappy and one that can take care of the occasional adds that spawn. They are also quite dangerous, so it is important to keep them off the DPS and healers.

There are a lot of AoE ground attacks and dangerous adds here. Everyone should slot at least a minor HP talisman and use a Benefaction Tonic, so that you are just above 4k HP in total.

You will need two healers, usually one pure healer and one leech healer.

As a fist healer you may want to get at least 5000 health as your healing will often make you a target for the occasional adds, and even Flappy after aggro resets.

Membranous Tempest

Flappy has a big frontal cone attack that activates pretty fast. It will deal massive damage to anyone that gets caught by it. It should not be fatal for tanks, but DPS and healers should do their best to avoid it. It is usually not an issue though as the tank should make Flappy face away from the rest of the team.


Zero Point Pathogen

This is one of Flappy’s special attacks where it will send lines of filth along the ground. There are usually around 5 lines. Be sure to avoid those as they deal a fair amount of damage and the filth will also put a debuff on you that reduces healing.


Tears of Dis

This is one of Flappy’s most dangerous special attacks. It will start shooting filth balls all over the battlefield. You might survive getting hit by one of them, however, it will send you flying, and if you’re unlucky, you might end up in another filth explosion, which will kill you. Generally, a good way to avoid these is to stand next to a circle, wait for it to finish, then go into it as there is no persistent effect on the ground.


The Malevolent Sky

Flappy will fly out of the arena and create copies of itself that keep dashing from one side of the platform to the other. The area of effect is rather wide, so having a dash attack yourself to get away quickly is not a bad idea, although it is never required. As the fight progresses, Flappy will do this several times, each time increasing in intensity.


She Who Crawls Outside

At several points during the fight, Zuberi will call for you. You will hear his voice and a bright white light can be seen coming from the platform above.


This means that a second boss is appearing the platform above. Zuberi will be there to protect and heal up to 2 players.

Only DPS should go up to the second platform, as no healing or tanking will be needed, Zuberi will take care of that. He will protect up to 2 players.

You can reach the upper platform by jumping off the lower one. Once the entity upstairs is dead, jump down to the platform below again and continue the fight with Flappy.


Rending Reality

Flappy will at several points of the fight start casting an ability that will cover the whole platform in filth. To avoid this you must jump off the platform to get teleported to the platform above, where you will be safe.

It is imperative that you have killed She Who Crawls Outside before this happens, otherwise the platform above will be covered in Filth, and Zuberi can only protect up to 2 players.


Flappy will come up to fight you there. A random player wil get an AoE on them that follows them. Make sure to stay near the center to not get blown off the platform while there’s still filth on the platform below, and remember that you’ll be knocked backwards, so you can rotate your character to decide in which direction you’ll be knocked back.

Also, don’t jump down again until you see the filth is gone, but you need to be prepared to jump down, as the upper platform will be covered in filth when the filth on the lower platform disappears.


The rest of the fight is rinse-and-repeat, only that some of the attacks, such as the Dash Attacks, will become more dangerous and last longer as the fight goes on.

Heat Death of the Universe

Towards the end of the fight, Flappy will teleport upstairs and start casting this. It is very similar to Rending Reality, but it will teleport to the upper platform and cast it there. This is a DPS race and unless you can kill it fast enough, you will all die.

Make sure to have enough people alive at the end for this. If several DPS die before the end, you might as well wipe immediately because this DPS race at the end is pretty tough.

However, if your group’s DPS is good, you may skip this phase as it’s time based and not health based.

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