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MMORPG Interview with Joel Bylos
“Hi, my name is Joel Bylos, I am the Creative Director and my faction is a well kept secret hidden in the bowels of an Orochi facility on a quantum encrypted drive. Of course, someone stuck the password on a post-it note nearby so…”
What was the hardest part of making Tokyo?
“Tokyo has been in the pipeline for a very long time, but the single thing that took the longest when creating Tokyo was the art. An urban playfield isn’t simple to make – there are hundreds of assets to create and place, as well as the rendering budgets for making those assets visible and trying to wrap it all up in a package that doesn’t destroy frame rate.”
Read the full interview over at MMORPG.com.