- Gear
- Rotation
- Auxiliary
- Effectiveness
Dungeon DPS Build
PistolsShotgun
641
QL 10 Rare
- The Business
- Shootout
- Out for a Kill
- Lock, Stock & Barrel
- Deadly Aim
- Breaching Shot
- Bombardment
- Iron Maiden
- Dark Potency
- Brawler
- Bloodsport
- Elemental Force
- Salt in the Wound
- Gross Anatomy
Download ModVDM Import String
VDM%-%6450943%-%6453670%-%6371879%-%7080870%-%6452081%-%6371930%-%7080856%-%undefined%-%6943080%-%6399902%-%6368910%-%6942580%-%6307518%-%6942578%-%6943095%-%undefined
Suggested Rotation
Suggested Auxiliary Abilities
Very handy for numerous fights in Nightmare dungeons and should therefore be a priority.
Great for AoE damage and easy to use, can be combined with an augor or a binding signet.
Can be very hard to aim, but does great damage if combined with an imprint signet.
Gear Stats
You should have 650 Hit Rating in .4 this should be your top priority once you reach 600 Penetration. You can glyph one minor talisman with Crit Rating once you have about 8-900 Penetration without it. You should have Crit Rating on your shotgun and Crit Power on your pistols.
Signets
Head:Signet of Laceration
Majors:Signet of Violence
Minors:Signet of Liquidation
Pistols:Signet of Abuse
Shotgun:Signet of Aggression
Dungeons
The Polaris
Hell Raised
The Darkness War
Hell Fallen
The Ankh
The Facility
Hell Eternal
The Slaughterhouse
The Penthouse
The Manufactory
Manufactory Breached
Raids
Eidolon
New York
Agartha Defiled
PvP
Fusang
El Dorado
Stonehenge
Shambala
Other
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