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Post Details

Beginner Build – Critical Chance Synergy

Build created by Ciritty
Posted by Ciritty on January 9, 2014
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Effectiveness
TypeSolo Build
WeaponPistolsWeaponAssault Rifle
AP Cost131
AP CostQL 1 Uncommon
  • AbilityThe Business
  • AbilityWanted
  • AbilityThree Round Burst
  • AbilitySuppressing Fire
  • AbilityTactical Retreat
  • AbilityDeadly Aim
  • AbilityDirty Tricks
  • AbilityEagle Eye
  • AbilitySharp Shooter
  • AbilityStraight Shooter
  • AbilityCalling the Shots
  • AbilityElemental Force
  • AbilityBrawler
  • AbilityRapid Getaway
Download ModVDM Import String
VDM%-%6450943%-%6451042%-%6806479%-%6814909%-%6851612%-%6452081%-%6454141%-%undefined%-%6378206%-%6839309%-%6454297%-%6452082%-%6307518%-%6368910%-%6454304%-%undefined
Gear Stats
For most Solo builds it's a good idea to focus on as much attack rating, pen rating and hit rating as possible. This is one of them.
Dungeons

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached

Raids

Eidolon

New York

Agartha Defiled

PvP

Fusang

El Dorado

Stonehenge

Shambala

Other

Solo

Scenarios

DESCRIPTION

A beginner build revolving around Critical hits, intended to introduce you to synergy while providing you with a basic build that will work well through the earlier zones of the game.

HOW DOES IT WORK

Damage

Ranged weapons build resources on your target, make use of the long range of assault rifle (Suppressing fire). As your target(s) approach make use of tactical retreat or Dirty Tricks to slow their movement.

Elemental force can be micro managed as it activates every 8th attack but is a great passive even if you don’t.

Survival

This build lacks healing, what to do is already explained above. Survivability comes through damage, keep Deadly aim for moments when you believe you’ll be in trouble for increased damage on demand, useful for when you pull additional adds and try to keep a distance (if possible) without pulling additional mobs!

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