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Beginner Build – Hinder Synergy

Build created by Ciritty
Posted by Ciritty on January 16, 2014
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Effectiveness
TypeSolo Build
WeaponChaos MagicWeaponElementalism
AP Cost141
AP CostQL 1 Uncommon
  • AbilityEscalation
  • AbilityCombust
  • AbilitySchism
  • AbilityIllusion
  • AbilityChaotic Pull
  • AbilityColdwave
  • AbilityMolten Earth
  • AbilityIntensity
  • AbilityParadigm Shift
  • AbilityInevitability
  • AbilityRapid Combustion
  • AbilityLick Your Wounds
  • AbilityHothead
  • AbilityProbability
Download ModVDM Import String
Gear Stats
For most Solo builds it's a good idea to focus on as much attack rating, pen rating and hit rating. This is one of them.

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







A beginner build revolving around hinders, intended to introduce you to synergy while providing you with a basic build that will work well through the earlier zones of the game.



It’s pretty straight forward! Despite having a ranged consumer and elite you are primarily melee. You will use escalation to build up resources and focus your consumers on a single target at a time. By making use of Molten Earth or Coldwave you will gain a buff that increases your critical hit chance by 10% for 8 seconds.

Try not to use both abilities around the same time in order to maximize the usefulness of Hot Head.


Illusion and Inevitability will provide you with a chance to avoid attacks entirely.

While Molten Earth and Coldwave are primarily used for Hot Head you can use them to deal a significant amount of damage in a short amount of time often taking down enemies without requiring the usage of Hot Head.

Any other survivability will occur entirely passively.

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