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Example Build 1 – Tokyo Survival Build

Build created by Ciritty
Posted by Ciritty on July 7, 2014
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Auxiliary
  • Effectiveness
TypeSolo Build
AP Cost521
AP CostQL 10 Rare
  • AbilityThe Business
  • AbilityShootout
  • AbilityOut for a Kill
  • AbilityAbove the Law
  • AbilityDeadly Aim
  • AbilitySticky Drone
  • AbilityDirty Tricks
  • AbilityBloodsport
  • AbilityDark Potency
  • AbilityIron Maiden
  • AbilityCirculation
  • AbilityAdvantage Me
  • AbilityLick Your Wounds
  • AbilityEmpowerment
Download ModVDM Import String
Suggested Auxiliary Abilities
Ability Ability Will boost your damage towards the affected enemies. Put a Binding signet on the Whip to boost this effect.
Gear Stats
1800+Attack Rating
600-800Heal Rating
500Hit Rating
200+Critical Rating
Adjust the Heal Rating to whatever you're comfortable with, but don't go too low on Attack Rating. Once Hit Rating is at around 300-350, focus on increasing Penetration Rating. Save Crit Rating for last.
Head:Signet of Laceration
Pistols:Signet of Breaching

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







This build has been specially made to introduce you to some interesting and effective synergy while dealing with the AEGIS system.


This ranged build uses a highly potent sustained healing synergy, using crit rating to let the 3 healing over time passives critical hit and proc empowerment to keep you the user alive.

A synergy that’s very beginner friendly, but limits your damage output severely.

When dealing with 2 shields you could switch above the law for striker.

Above the law builds a resource and applies a ground affect that deals damage over time, switching to striker changes the AEGIS type accordingly. Above the Law does not obey the law, as such can be casted while ignoring global recharge time allowing you to get to 5 resources 1 second faster every 15 seconds.

Hinder drone lasts for 40 seconds and as such can be casted long before combat starts.
Dirty tricks has the ability to stop casted abilities and should be utilized in order to interrupt psychic renewal. While the enemy is rooted by Hinder drone or Dirty tricks moving behind them will ensure that they can’t fight back for 4 seconds.

The business can be replaced by collaboration when facing enemies that apply afflictions, otherwise the business is excellent for applying procs (pen, crit for passive healing).

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