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Post Details

Seething Witch

Build created by Ciritty
Posted by Ciritty on March 23, 2015
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Auxiliary
  • Effectiveness
TypeSolo Build
WeaponElementalismWeaponBlood Magic
AP Cost786
AP CostQL 10 Uncommon
  • AbilityWildfire
  • AbilityBlaze
  • AbilityBloodshot
  • AbilityInfection
  • AbilityCannibalise
  • AbilityAnaesthesia
  • AbilityExpulsion
  • AbilityAidelon
  • AbilityBloodsport
  • AbilityIron Maiden
  • AbilitySudden Return
  • AbilityAdvantage Me
  • AbilityImmortal Spirit
  • AbilityRapid Getaway
Download ModVDM Import String
Suggested Auxiliary Abilities
Ability Ability Boosts your damage output towards the affected targets. Even better when you put a Binding signet on your Whip.
Ability Ability No amount of blood in the world can soothe a pyromaniac's need as a flamethrower can.
Gear Stats
1800+Attack Rating
500Hit Rating
Health for safety, heal rating does not really benefit this setup.
Head:Signet of Laceration
Majors:Signet of Violence
Elemental Focus:Signet of Breaching
Blood Focus:Signet of Aggression

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







Ever wondered what it’s like to be a pyromanical Witch that’s easily angered?

How it works

You want Rapid getaway to be active everytime you cast blaze for an additional 10% Critical hit chance, so make sure to use a blood consumer before Using Blaze.

A good way of starting combat:

Cannibalize (Increased damage and 3 resources), (One target) Bloodshot or (Two or more targets) Infection. You may follow that up with an additional blood consumer but that will cost you some health (Try not to do so while low on health and expulsion was recently used).

Start fires using Wildfire in order to boil your blood in excitement and generate resources for your next consumers, Rapid getaway should last long enough to use wildfire 3 times and follow up with Blaze.

When you get really angry impair your target with Anaesteshia causing them to be rendered incapacitated for 5 seconds allowing you to put your target ablaze without any resistance.

More Blood: Gross Anatomy provides you with a stronger focus on blood and DPS, but lowers the chance for a big Blaze bang. It is more effective if effectiveness is what you long for.

More Fire: Not happy with the amount of fires you can start with this setup, replace Anaesteshia for Fire Manifestation.

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