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Post Details


Build created by Ciritty
Posted by Ciritty on March 30, 2015
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Auxiliary
  • Effectiveness
TypeSolo Build
WeaponChaos MagicWeaponFists
AP Cost906
AP CostQL 10 Rare
  • AbilityWheel of Knives
  • AbilitySchism
  • AbilityTear 'Em Up
  • AbilityCry Havoc
  • AbilityHelter Skelter
  • AbilityBushwhack
  • AbilitySee Red
  • AbilityBreakdown
  • AbilityDouble Dash
  • AbilityPattern Recognition
  • AbilitySudden Return
  • AbilityIron Maiden
  • AbilityBloodsport
  • AbilityGross Anatomy
Download ModVDM Import String
Suggested Auxiliary Abilities
Ability Ability Makes up for the lack of AoE in the build.
Ability Ability Dislike one target in particular? Timber is for you.
Gear Stats
Should you obtain better gear, increase attack rating not health. Upgrade hit up to 650 and pen up to 800-900 and any stat remaining should be crit rating.
Head:Signet of Laceration
Majors:Signet of Violence
Chaos Focus:Signet of Breaching
Fist Weapon:Signet of Aggression

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







Turns enemies into smaller, bloodier pieces.


This build is designed to deal a lot of upfront damage by exploiting the state of impair.

Double Dash ensures frequent use of the abilities Helter Skelter and Bushwhack.

The passive Pattern recognition allows all hits during the impaired state to deal additional damage.

Helter Skelter is best used versus groups of enemies, while Bushwhack is particularly useful against single targets.

After Initiating with Bushwhack, follow up with Tear ’em up to make use of your initial fist resources.

If you use Helter skelter against a group of mobs it’s a good idea to adjust your initial rotation while the targets are impaired. Builder, Cry havoc, builder…

If you dislike something or someone in particular follow up with See red after the Impair effect of Helter Skelter or Bushwhack ends.

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