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Survival Build – Blood Magic (Blade)

Build created by Ciritty
Posted by Ciritty on May 22, 2014
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Auxiliary
  • Effectiveness
TypeSolo Build
WeaponBladeWeaponBlood Magic
AP Cost773
AP CostQL 10 Uncommon
  • AbilityBlade Torrent
  • AbilityClearing the Path
  • AbilityGuts and Gory
  • AbilityBlood Shield
  • AbilityMartial Discipline
  • AbilityTrial by Swords
  • AbilityStunning Swirl
  • AbilityBreakdown
  • AbilityBloodsport
  • AbilityParadigm Shift
  • AbilityIron Maiden
  • AbilityLeeching Frenzy
  • AbilityDark Potency
  • AbilityGross Anatomy
Download ModVDM Import String
Suggested Auxiliary Abilities
Ability Ability Boosts your damage output. Even better with a Binding signet on your Whip.
Gear Stats
1500+Attack Rating
300Heal Rating
100Hit Rating
As much attack rating as possible. A major heal rating talisman. Make sure to have 3-4k hp when you get to Tokyo.
Head:Signet of Laceration
Majors:Signet of Violence
Blade:Signet of Breaching
Blood Focus:Signet of Aggression

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







The blade version of Blood magic. A primarily melee oriented survival build that makes use of Blood Magic and impairs to enhance your Penetrating hit chance.


Below you will find a couple of abilities that you can replace something with based on the situation you find yourself in.

Elemental Force

Allows you to make use of crit power, particularly effective against single strong enemies. If your penetration rating is very high, you can replace Dark Potency with this passive.

Martial Discipline & Regeneration

Provides you with extra survivability and emergency healing.

Arterial Pulse

Can add more damage output to the build. If your hit rating is very high, you can replace Paradigm Shift with this passive. Your penetration rating must be high if you want to be able to benefit sufficiently from this passive.


Bloodsport will allow you to trigger Gross Anatomy and deal extra damage with just about every single hit, making for a truly powerful combination. If you open a fight with Clearing the Path, you will actually be able to benefit from the +40% penetration chance from hitting afflicted targets as well.

Through the use of blood shield this build allows you to build up resources for your Blood Magic consumer Guts and Gory.

As stated above prior to combat heal yourself with blood shield to gain up to 5 resources for your blood consumer.

Engage the enemy with your impair to Apply affliction and exposed:

Impair the enemy
Cast Guts and Gory x1 while the enemy is impaired to receive the major penetration buff.
Builder x1
Guts and Gory x2

Make sure to spread out your impairs in order to maximize the up-time of major penetration chance.

Martial Discipline acts as defensive cooldown but could be replaced for Anaestesia as another impair (Don’t forget to replace regeneration if you’re using it).

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