The Girls Who Cried Wolf
|Besieged Farmlands||Celine (610, 600)||598 410 30 000 6|
Objective: Go to the eastern barricade
Go to the barricade at (655, 565).
Objective: Repel the assault
Defeat 3 waves of werewolves.
Objective: Find the werewolf camp
Continue down the trail.
Objective: Kill werewolves
Objective: Destroy the werewolf totems
Kill 7 werewolves and destroy 3 totems. Regular wolves do not count toward the werewolf kill count.
Objective: Scout the farm
Head down the trail to the farm at (785, 495).
Objective: Find out what happened here
Enter the farmhouse and clear out the werewolves in your way. Head upstairs and use the Orochi laptop. Enter option 1 into the laptop.
Objective: Investigate the Orochi truck
Leave the farmhouse and enter the Orochi van to the left.
Objective: Download information from the interface
Click on the large computer screen at the back of the van. It does not highlight like most objects you can interact with.
Objective: Locate one of the runestones found by the Orochi
Go to (730, 480). Use the Transport Case there.
Objective: Locate another runestone found by the Orochi
The next Transport Case is at (620, 505).
Objective: Go to the windmill
Head back up the hill to the windmill (615, 560).
Objective: Pierce the windmill’s secret
On the east side of the windmill you will find an archway with two slots above it. Place the two runes into the slots.
Objective: Enter the portal
Walk into the portal to enter the Dutchman’s Lair.
Objective: Investigate the cave
Enter the small shack-like structure to the back of the cave.
Objective: Put the Dutchman’s Shadow to rest
The Dutchman’s Shadow is a typical Wraith type enemy.
Objective: Examine the Dutchman’s journal
Read the journal in the shack.
Objective: Go back to the windmill
Exit through the portal.
Objective: Reinforce the low level ward
Go around to the front of the windmill and go up the stairs. You will find the low level ward right inside the doorway.
Objective: Reinforce the mid level ward
Go up the windmill. Counting the floor where you found the low level ward as floor 1, go up to the fifth floor. Outside on the walkway you will find the mid level ward.
Objective: Reinforce the high level ward
Head to the top of the windmill. On the south side of the balcony walkway you will find the high level ward.
Once you activate the high level ward your mission will be complete, however, this will also spawn a Revenant named Herald of Despair. You can choose to fight it or you can jump off the windmill and avoid the fight entirely.
Before you leave the windmill, you may want to pick up the mission Bearing Gifts from the Handwritten Note right inside the entrance to the windmill.