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Nightmare in the Dream Palace

Posted by Vikestart on December 5, 2014
Last updated by Vikestart on August 5, 2015
Zone Starting Location Rewards
Kaidan Kaoru (680,640) XP598 420 PAX30 000  BB


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Once you have completed the entire story arc from this issue, you can replay this mission from the start location shown above.


First off, this is a fantastic mission; the best one in the game so far in my opinion. Therefore, I have done my best to not expose the story development in this walkthrough. The mission is pretty straightforward since it’s so story-heavy; it will guide you through by itself, however, this walkthrough will explain the basics of certain mechanics and fights, but it will skip specific story fragments.

Tier 1

Objective: Pick up the room key

It’s on the counter. There is no going back now.


Objective: Enter the AV Suite

Head for the stairs and go to the top floor. The AV Suite is through the first door you see.


Tier 2

Objective: Investigate the AV Suite

Interact with the various items in the room.


Objective: Leave the AV Suite

Keep going until you end up somewhere else.


Objective: Explore the Dreamscape

Follow John into the building.


If you’re trying to go down, that’s not going to get you anywhere. Go up.


You will gradually become intoxicated as you go on. Don’t worry, it won’t kill you. You will soon get into a fight with someone familiar.

Avoid his cone attack to get the Flawless Victory achievement. Be on the alert for when your intoxication messes with your keyboard movement keys.


Keep going. What lies ahead of you will put your concentration to the test.


Skipping ahead a bit, for story reasons, you’ll end up in the park with Ricky Pagan. You will have a dance-off. Immitate his dance moves.


We’re going to skip ahead quite a bit again. No need to go through the story here, you can do that ingame. You will reprise your fight against Freddy Beaumont. The fight is similar, but there are some differences. For instance, he has a cybernetic shield and will deal cybernetic AEGIS damage to you. He also has a lot less health than before and because of that, he will skip certain mechanics if you kill him too fast.

If he spawns two hounds, you need to kill them before you can finish him off.


Next up is the Black Pharaoh. He has a demonic shield here. Again, all the original mechanics are in, but if you deal a lot of damage to him fast, he will skip some of them.


Last, but not least, there is Mara. She has a psychic shield and will cast the massive blast attack. Hide behind one of the statues. Once she is getting low on health, she will start casting AoE attacks all over the floor.


At the end, you’ll be near the tunnel entrance to the Orochi Tower.


Go into the light to wake up.


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