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The Prisoner

Posted by Vikestart on September 1, 2013
Last updated by Vomher on August 22, 2016
Zone Starting Location Rewards
Scorched Desert Packing Plant Entrance (325,190) XP598 430 PAX30 000  BB15
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Tier 1

Objective: Search the date factory

Enter the date factory by clicking on the door in front of you. Prepare to avoid cameras and powerful enemies, although if you are heavily geared and in a group, you don’t need to sneak.

Head into the large room. You need to get to the stairs to the left of where you enter that room. The best sneaking method is to go around along the walls.

There is a lore piece ontop of the red crates


Keep going around the room until you reach the stairs


Head down the stairs and enter the first room to the right. There should be a generator inside. It is crucial that you turn it off before moving on.


Now go back to the hallway and follow it into a very large room.

Objective: Explore the tunnels

You need to reach the hole in the wall on the right side of the large room. There might be several routes to sneak past the Atenists, but I went left and then straight forward.


Watch out for the patrols! They will go back and forth, so you must time this right. Next, go right:


Then head straight forward until you reach the wall on the other side of the room. Again, watch out for the Atenist patrols! You should now be able to reach the hole in the wall without problems.


Run to the far end of the tunnel and enter the open cell. You will be locked inside (part of the mission).

Tier 2

Objective: Find a way out of the cell

Your anima-abilities have been neutralised by the gas. You will have to resort to punching your enemies. Attack Abodo the Keyholder.

Quick tip: You’re better off using the Quick Left (1) and Quick Right (2) first to stun your enemy, and then use the stronger abilities.


Once Abodo is down, open the cell door and move on.

Objective: Escape the prison

Simply go back the same way you came from. You might want to pick up the side mission not far from your cell. It is called The Escape. Along the way you will be fighting some Atenists, which will fit perfectly with the side mission.

Once you get to the hallway near the generator you previously turned off, a cutscene will trigger and your mission objective will become:

The Cultists #5 bestiary lore can be found in the factory after escaping the prison.

Tier 3

Objective: Defeat Saddur

Engage in hand-to-hand combat with Saddur and overcome him. Another cutscene will trigger


Tier 4

Objective: Speak to Saïd

Exit the date factory and head to Saïd as marked on the map.


This mission automatically activates A Time to Every Purpose upon completion!

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